When followers pass away, the Lamb gives a subtle indication that he dislikes when that happens. Judging by their reactions when playing Knucklebones, it also seems that they don't take defeat well. However, there are some things that are known for sure about their personality: for example, the trailers make it clear that they have a genuinely affable personality, and it's clear that they care for Ratau since, should the player give the rat to the Red Fox, they will try to save him and even cry. They can allow Lamb to learn of even more rituals (although only one of two can be chosen when unlocked) or give followers permanent abilities and traits, such as making dead followers turn into fertilizer or making them develop a taste for meat of their own kind.ĭue to many of their actions depending on the player, the Lamb essentially has little to none of an established personality, and can either be a benevolent cult leader, a bad one or anywhere in between depending on how the player plays them. These rituals can include altering the bodies of the followers, so they don't need to eat for three days, bringing back a deceased follower to life, magically making all partially grown crops to be fully grown or grant followers the ability to never get tired while working for three days.ĭoctrines are permanent upgrades Lamb can bestow upon their cult. Rituals can temporarily provide something for the cult, or at the very least, just benefit Lamb. Lamb can perform rituals and doctrines that provide many different effects, most of them being supernatural. There are two types of tarot cards that can be found: Either ones found in random areas during crusades that grant Lamb permanent abilities or upgrades, or cards that can be given by Clauneck that the player can choose, although these cards only last for the duration of the crusade. Tarot cards that grant Lamb additional powers or upgrades can be discovered throughout the game. If a cult has a dissenter, the Lamb is able to convince them to snap out of it and revert them to a loyal follower, although this can take days to perform. The Lamb - despite never speaking beyond bleating - is shown to have some degree of charisma, which is seen through many types of interactions the Lamb has with their followers, as the followers will be convinced into doing things they would never normally do, which can include taking part in unsafe to outright near-fatal situations. Similar to choosing weapons before starting crusades, one power/projectile attack can be chosen in the same way as well. Lamb is also able to emit projectiles and utilize other supernatural powers. This is coupled with Lamb's high proficiency in melee combat, which expands to any melee weapon Lamb chooses before embarking on a crusade. In combat, Lamb has remarkably quick dodging, as they're semi-invulnerable to most attacks during the dodge's duration. The two most prominent traits of Lamb are their combat proficiency and how they interact with the followers of their cult. It is only after Lamb dons the Red Crown and gaining its power that Lamb's abilities are fully seen. The extent of Lamb's abilities before being sacrificed and wearing the Red Crown are unknown. When Lamb is performing certain types of actions, namely rituals, Lamb's eyes can glow red, giving them a threatening and demonic appearance. They always wear the Red Crown on their head. The Lamb is, as the name suggests, an anthropomorphic lamb with a pair of horns and a red fleece (although it can be changed to one of another color).
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